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B O O K S
Dillon, B. A. Writing for All Audiences. In Professional Techniques for Video Game Writing, Massachusetts: A K Peters, 2008.
Dillon, B. A. How to Break In and Stay In. In Professional Techniques for Video Game Writing, Massachusetts: A K Peters, 2008.
P A P E R S
Seif El-Nasr, M., Aghabeigi, B., Milam, D., Erfani, M., Lameman, B. A., Maygoli, H., & Mah, S. (2010). Cooperative Game Design Patterns and Their Effect on Players’ Behaviours. Computer Human Interaction 2010 Conference Proceedings.
Lameman, B. A., Seif El-Nasr, M., Drachen, A., Foster, W., Moura, D., & Aghabeigi, B. (2010). User Studies – A Strategy Towards a Successful Industry-Academic Relationship. ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010,
Vancouver, BC, Canada.
Lameman, B. A., Lewis, J., & Fragnito, S. (2010). Skins 1.0: A Curriculum for Designing Games with First Nations Youth. ACM Conference Proceedings, FuturePlay 2010, May 6-7, 2010, Vancouver, BC, Canada.
Dillon, B. A. (2008). Signifying the West: Colonialist Design in Age of Empires III: The WarChiefs. Eludamos Journal of Computer Game Culture, Vol. 2, No. 1, 2008, 129-144.
Dillon, B. A. (2007). NDNWN: Designing Games with Aboriginal Stories. ACM Publication of FuturePlay 2007 Proceedings, November 14-18, 2007, Toronto, Ontario.
P R E S E N T A T I O N S
"The Good, the Bad, and the Sultry: Indigenous Women in Video Games," paper presented at Unpacking the Indigenous Female Body, April 23-24, 2010, Vancouver, British Columbia.
"Pedagogy for Designing Indigenous Games and Virtual Environments," paper co-presented at Fourth Annual International Indigenous Ways of Knowing Conference 2010, January 14-16, 2010, Portland, Oregon.
"Virtual Modding as Self-Determination: Scenes from the Skins Workshops," paper co-presented at Native American and Indigenous Studies Association Conference, May 21-23, 2009, Minneapolis, Minnesota.
"Skinning in the Beginning: Glimpses of Aboriginal Game Design," paper co-presented at Canadian Game Studies Symposium 2008, May 31, 2008, Vancouver, British Columbia.
"Indianuity: Collaborative Community Technology," panel held at First Nations Technology Conference, February 22-24, 2008, Vancouver, British Columbia.
“North American Indigenous Imagery and Identity in the Game World,” panel held at FuturePlay 2006, October 10 – 12, London, Ontario.
“Odaminodaa: Game Education for Indigenous Youth,” paper presented at Canadian Game Studies Association Symposium, September 21–24, 2006, Toronto, Ontario.
“Digital Nations and Pixel Natives: American Indian Figures in Digital Games,” paper presented at 27th Annual National Popular Culture/American Culture Association Conference, April 12 – 15, 2006, Atlanta, Georgia.
“Geared Suns and Rusted Blades: Steampunk Aesthetics in Video Games,” paper presented at International Conference for the Fantastic in the Arts, March 15 – 19, 2006, Fort Lauderdale, Florida.
“PvP, PKs, and Griefers: Meaning of War in Computer Games,” paper presented at 2nd Annual War, Peace and Media Conference, July 8 – 9, 2005, Portland, Oregon.
“From Cowboy Vampires to Urban Sociopaths: Digital Games as Portals into the Hyperreal West,” paper presented at Pacific Northwest American Studies Association Conference, April 14 – 16, 2005, Portland, Oregon.
“Mana of the Machine: The Fusion of Magic and Technology in Video Games,” paper presented at 26th Annual National Popular Culture/American Culture Association Conference, March 23 – 26, 2005, San Diego, California.
“Native Americans in the Gaming Age,” paper presented at 2nd Annual Cultural Studies Association Conference, May 5 – 9, 2004, Boston, Massachusetts.
“Native Americans in the Gaming Age,” paper presented at 25th Annual National Popular Culture/American Culture Association Conference & Southwest Texas/Popular Culture & American Culture Associations, April 7 – 10, 2004, San Antonio, Texas.
J O U R N A L I S M
"Dane Olds: Character Artist, Fallout 3," Notes on Game Dev, September 24, 2008.
"Maurine Starkey: Designer, Skilljam," Notes on Game Dev, August 19, 2008.
"Mary Flanagan: Designer, Tiltfactor," Notes on Game Dev, August 11, 2008.
"Dave Grossman: Director of Design, Telltale Games," Notes on Game Dev, August 4, 2008.
"Raphael Lacoste: Art Director, Assassin’s Creed," Notes on Game Dev, July 28, 2008.
"Marianne Krawczyk: Game Writer, God of War," Notes on Game Dev, June 26, 2008.
"Tracy Seamster: Game Designer, The Agency," Notes on Game Dev, June 18, 2008.
"Heather Kelley: Game Designer at moboid," Notes on Game Dev, May 20, 2008.
"Tim Aste: Director of Fallen Empire at GarageGames," Notes on Game Dev, April 28, 2008.
"Damian Pannell: Artist at Relic," Notes on Game Dev, April 21, 2008.
"Nathan Phail-Liff: Lead 3D Artist at Ready at Dawn," Notes on Game Dev, April 2, 2008.
"Ken Thain: Lead Cinematic Designer at BioWare," Notes on Game Dev, March 18, 2008.
"Rodrigo Cortes: Lead Artist at Massive Entertainment," Notes on Game Dev, March 13, 2008.
"Nathan Purkeypile: World Artist at Bethesda Softworks," Notes on Game Dev, February 6, 2008.
"Jeremy Lai-Yates: Lead Gameplay Animator at Naughty Dog," Notes on Game Dev, January 30, 2008.
"Game Design Expo: EA's McCarthy On Designing For New Audiences," Gamasutra News, January 28, 2008.
"Game Design Expo: Radical's Zmak Gives Original IP Reality Check," Gamasutra News, January 24, 2008.
"Game Design Expo: Daglow Maps The Console Wars," Gamasutra News, January 23, 2008.
"Capitalizing on Curriculum: Industry Partnerships in Game Education," Game Career Guide Feature, July 31, 2007.
"Event Wrap Up: Vancouver International Game Summit," Gamasutra Cover Feature, May 16, 2007.
"VIGS: Wideload's Seropian On Indie Survival," Gamasutra News, May 7, 2007.
"Event Wrap Up: Game Career Seminar 2007," Game Career Guide Feature, March 13, 2007.
"Event Wrap Up: Game Design Expo 2007," Game Career Guide Feature, January 16, 2007.
"This Semester in Game Academia: Edition 1," Game Career Guide Feature, January 1, 2007.
"Aboriginal Science Exchange Camps," SAY Magazine, November Issue, 2006.
"SIGGRAPH: EA_Spouse, IGDA on Industry 'Quality Of Life' Issues," Gamasutra News, July 30, 2006.
"SIGGRAPH Keynote: Designing Games for Process Intensity," Gamasutra News, July 30, 2006.
"Event Wrap Up: Casuality Seattle," Gamasutra Cover Feature, July 6, 2006.
"Casuality Panel: Getting The Most Out Of Your Contract," Gamasutra News, June 30, 2006.
"Casuality: Luxor, Mah Jong Quest, Fish Tycoon Devs Talk Postmortems," Gamasutra News, June 29, 2006.
"Casuality Keynote: Electronic Arts' Bing Gordon," Gamasutra News, June 27, 2006.
"Casuality Keynote: RealNetworks’ Rob Glaser," Gamasutra News, June 27, 2006.
"Event Wrap Up: Girls 'N' Games," Gamasutra Cover Feature, May 18, 2006.
"E3 Panel: Analyzing World Markets," Gamasutra News, May 12, 2006.
"E3 Roundtable: Revitalizing Genres with Creativity," Gamasutra News, May 11, 2006.
"E3 Roundtable: Twists in the Production Pipeline," Gamasutra News, May 11, 2006.
"E3 Workshop: Persistent Professionals in Persistent Worlds," Gamasutra News, May 10, 2006.
"GDC: Serious Games Summit: Behind the Game: 'What's Wrong With Serious Games?'," Gamasutra Feature, March 22, 2006.
"Jumping into Digital Games Studies," Interface, Volume 6, Issue 1, February 1, 2006.
"Postcard from Austin Games Conference: Games in Asia," Gamasutra News, October 30, 2005.
"Event Wrap Up: Indie Games Conference: Casual Games," Gamasutra Cover Feature, October 18, 2005.
"Event Wrap Up: 2005 Indie Games Conference," Gamasutra Cover Feature, October 13, 2005.
"Event Wrap Up: Women in Games International," Gamasutra Feature, September 14, 2005. |